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Originally, Slack CEO Stewart Butterfield set out to design games.

In 2002, he began work on Game Neverending, an online fantasy video game in which it was impossible for players to win or lose — that project failed, but some of its code gave rise to Flickr.

For better or worse, it makes work life more like digital life, albeit a digital life where you can also smell what everyone else is eating for lunch.

She found a public Slack channel, says Laura (not her real name).

His efforts toward a second endless game, this time called Glitch, yielded Slack; it grew out of the chat application the Glitch team used internally.

On Slack, work presents as a quasi-social game that you want to keep playing.

Recently, Slack added an emoji “status” feature that results in evermore tiny cartoons sprinkled through your chat history like confetti.

Rayl acknowledges that what happens on Slack doesn’t always look like work.

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